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Old Dec 02, 2006, 02:22 AM // 02:22   #1
mf2
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Default Mesmer build ?

Hi all,

back from a long haitus of GW, and wow have things changed. haven't played since pre expansion, and even then, I stunk...so excuse the utter newbness/unabridged idiocy of my post

My main char is a 20 Me/E (looking back, might have done vice versa), and I've never really got very good at her. I've heard Me's are tough to get down, but getting beaten into the turf constantly is a little much. Basically, once someone starts attacking me, I'm done. running away doesnt do anything for me, because the other guy is just as fast so I just keep getting pummeled anyway

So, I was considering trying a new build, but there are a few skill spots i'm having trouble deciding on, but here's my main idea:

1) Blinding Flash
2) Enervating Charge
3) Power Block (dont have yet, but would use Power Leak in the meantime)
4) Arcane Echo
5) Inspired Enchantment
6) Shatter Hex (maybe inspired hex here instead?)
7) Ether Feast
8) Res Signet

the basic idea is with those 1st 2 skills, basically to buy me time from getting thumped in melee or getting turned into a human pincushion by rangers. I am contemplating just using 1 of the 1st 2 so i can have another interrupt or some other skill, but I figure since those skills dont last forever, might wanna have both. This is mainly just cuz if i gotta warrior or something beating me around, it wont stop until he's dead, and since I have zero damage capability for the most part, I have to buy myself a lot of time until my teammates can bail me out.

I'm sure the arcane echo might seem a little odd, but it does give me a little bit of flexibility. if the other group is warrior-heavy for example, i get an extra blinding flash. but mainly, the idea is to use it, then power block. I figure this will be pretty effective against elementalists and monks - take away all those nasty fire spells from an E and strip a Mo's ability to heal for a bit, and i figure I'd be helping the group quite a bit. then use it again when they try their next spell, and bam, most of their skills are totally disabled for a little bit, or at least, presumably, their most powerful ones.

Inspired enchantment is basically my energy regen, plus i can use it to aid another party memeber, which i typically wouldnt be able to do. plus it can be a last thing i can do if im about to croak...if i'm gonna get pwned, at least i can throw an enchant on one of my teammates before i take it. the reasoning behind shatter hex (havent seen other Me's use it much in PvP) is to help melee chars in my group. if they rush a necro or Me, they're probably going to get hexed. this way, not only will the hex be removed, but it hurt the caster pretty bad (does around 114 i believe), who will probably already be in trouble if they're getting attacked up close.

I'm guessing the Ether Feast and Res Sig are obvious in terms of why i have them

Here's some issues I foresee with this build:

1) perhaps im just uninformed, but interrupting should be pretty much the primary gig for an Me. This build is weak in that regard, but I may consider removing blinding flash for leech signet. this wouldnt only help in this regard, but with my lack of energy stealing as well.

2) I myself get interrupted fairly often, I'm guessing most professions have at least an interrupt or two. Really would like to have matnra of concentration or something similar, since most of the skills in this build have a healthy recharge time.

3) Lack of energy recharge. If someone starts draining my energy or something, I'd be hosed other than to use inspired enchantment. might not be the end of the world, as that spell can get you up to 25 energy if i remember right. i could swap shatter hex for inspired hex i guess, but i have to admit, shatter hex is by far one of my fav skills in the game.

4) no backfire! that skill is addicting, but i figure disabling 2 skill different skill types might be worse, since damage can just get healed by a monk or whatever anyhow...plus most experienced PvPers probably won't fall for it and just wait it out.

One final thought is to perhaps instead of using air to be my defensive stuff, switch to earth and go with kinetic armor and earthquake or dragon stomp or something like that. i dont really like the exhaustion, but what good is saving myself the 10 max energy if i'm about to get beaten to a pulp?

as a last note, i have no clue really what skirting is or how to do it, other than i'm guessing it's just basically running away. so if the defense skills seem dumb, that is why i'm keeping them anyway lol

Last edited by mf2; Dec 02, 2006 at 02:29 AM // 02:29..
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Old Dec 02, 2006, 07:19 AM // 07:19   #2
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A few things:

First of all, this should really be in the mesmer specific forum. This board is for discussing PvP.

Second of all, you're trying to do too much. Interrupting isn't the major gig of mesmers. Annoying the enemy, damaging and shutting them down is. Interrupting is an option for shutting down, but there's so much more.

Backfire isn't that good at all. It will get removed quickly and it's not that big of a deal. Blinding flash and Enervating charge are only at home on an elementalist, as you'll have to spend way too much energy. Arcane echo feels oddly out of place in your build (you want to use it for power block?).

Kiting is running from an enemy, casting, running, casting, etc.

And I'm not so good at mesmer builds, so can't give you things what to do different.
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Old Dec 02, 2006, 08:45 AM // 08:45   #3
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Terrible build.

No E-management (Inspired is dodgy at best). You'll never afford Blinding Flash. Power Block isn't too good because its effects can be achieved with other skills without being so conditional. Shatter Hex is also extremely expensive.
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Old Dec 02, 2006, 08:50 AM // 08:50   #4
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Quote:
Originally Posted by Bankai
A few things:

First of all, this should really be in the mesmer specific forum. This board is for discussing PvP.

Second of all, you're trying to do too much. Interrupting isn't the major gig of mesmers. Annoying the enemy, damaging and shutting them down is. Interrupting is an option for shutting down, but there's so much more.

Backfire isn't that good at all. It will get removed quickly and it's not that big of a deal. Blinding flash and Enervating charge are only at home on an elementalist, as you'll have to spend way too much energy. Arcane echo feels oddly out of place in your build (you want to use it for power block?).

Kiting is running from an enemy, casting, running, casting, etc.

And I'm not so good at mesmer builds, so can't give you things what to do different.
oh sorry first post lol. didnt see one right off and since i figured it was a PvP build it would be ok.
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Old Dec 02, 2006, 08:55 AM // 08:55   #5
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Quote:
Originally Posted by Dragannia
Terrible build.

No E-management (Inspired is dodgy at best). You'll never afford Blinding Flash. Power Block isn't too good because its effects can be achieved with other skills without being so conditional. Shatter Hex is also extremely expensive.
guess i was trying to get too creative, just kind of kept getting beat around with physical damage so was trying to figure out a way to stop that.

anyway thanks for the input. back to the drawing board. the theory behind power block and arcane echo was to block one set of skills, then use it again when they try another spell, blocking another set of skills. seemed like it would kind of screw over necros and elementalists pretty well and would be a little lower maintenance than waiting for them to cast and then try to interrupt them. i guess i just need to PvP more and try a whole bunch of diff skill combos until i stumble onto something that works.
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Old Dec 02, 2006, 01:40 PM // 13:40   #6
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Yup, it would pretty much screw them over. However, the problematic part is when you miss the interrupts. Since it has a 30 second recharge (and arcane echo has an even longer one), you're out of business for quite some time.
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Old Dec 02, 2006, 06:44 PM // 18:44   #7
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Quote:
Originally Posted by Bankai
Yup, it would pretty much screw them over. However, the problematic part is when you miss the interrupts. Since it has a 30 second recharge (and arcane echo has an even longer one), you're out of business for quite some time.
sort of. i read somewhere that even if u miss the interrupt with power block, it will still disable that set of skills for whatever duration. perhaps what i read was outdated and was a bug that has since been fixed.
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Old Dec 02, 2006, 06:52 PM // 18:52   #8
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Quote:
Originally Posted by mf2
sort of. i read somewhere that even if u miss the interrupt with power block, it will still disable that set of skills for whatever duration. perhaps what i read was outdated and was a bug that has since been fixed.
What you read was incorrect. From what I know, power block never acted like that. Either way, think about it, how would power block act like that? If you miss the interrupt, obviously it won't disable skills because it won't even know what skills to disable...
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Old Dec 04, 2006, 02:51 PM // 14:51   #9
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If you want to not get your ass kicked in RA, try playing an Illusion mesmer. Use either Ineptitude or Crippling Anguish as your elite, and bring skills like Distortion, Spirit of Failure, Conjure Phantasm, Images of Remorse, Clumsiness, etc.

Ether Feast is good for a self-heal. For energy management, consider Glyph of Lesser Energy, especially if you go with Crippling Anguish. It reduces the energy cost of your next 2 spells by 15, so it's decent energy management and quite easy to use.
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Old Dec 05, 2006, 12:40 AM // 00:40   #10
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Quote:
Originally Posted by mf2
sort of. i read somewhere that even if u miss the interrupt with power block, it will still disable that set of skills for whatever duration. perhaps what i read was outdated and was a bug that has since been fixed.
I think you mean, when you hit something that cannot be interrupted (i.e. something under Mantra of Resolve), it will still "disable" the spell, therefore "interrupting" it.
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